drowned farm bedrock
To construct a survival-mode drowned farm, you need a conveniently located dungeon with a zombie monster spawner, as well as a good weapon to clear out the dungeon, a cheap weapon to harvest drowned, torches, pickaxes, a water bucket, and a few signs. It is not necessary to dig out the floor around the mob spawner, but doing so lets the spawner use its full vertical spawning volume. You can combine unenchanted armor and weapons in a grindstone to repair them, thereby saving space in your chest. Four hits with a stone sword can kill it. In most cases, it's a good idea to kill the drowned manually to obtain the more valuable loot. The player can circumvent the hostile mob cap (but not the maxEntityCramming gamerule) by pushing the attracted drowned into the Nether dimension. The aerial farm described here is slow, although it does produce tridents and nautilus shells. One water source block diagonally across from the exit hole is sufficient. You can seal it with glass blocks as shown in the illustration, to let you see into the dungeon. In an underwater farm, naturally-spawned drowned are attracted to a location and funneled into one area where the player can kill them. The purpose of this tutorial is to teach the basics of drowned farming in survival mode. You can build a ladder up one side as you build the tower, or if you have enough material and time on your hands, your tower can be a staircase. Drowned farming is a way to harvest experience orbs and loot dropped by both zombie and drowned mobs.
Place a wooden button or a sign on the wall just above the hole to keep the water from flowing into it. In Bedrock Edition, mobs spawn in the range of 24-44 blocks from the player.
Like the flooded dungeon above, the most basic survival-mode aerial drowned farm doesn't require exotic materials, but it requires a large quantity of common materials such as cobblestone, water, and glass. Unfortunately, once you find a turtle egg, retrieving it requires a pickaxe enchanted with Silk Touch, which may not be available in survival. The farm becomes operational as soon as the glass-bottomed pool is filled and you descend to the killing platform. The detailed instructions in this tutorial explain how to use a flooded dungeon that converts zombies to drowned. The turtle egg doesn't hatch unless it's on sand. Make it too tall, and the drowned die from the fall, and you don't get the experience or drops.
This floor block is in line with the mob spawner.
This page was last edited on 26 October 2020, at 22:50. Ideally the room should be reasonably close to the overworld surface, but can be any depth that allows for digging 5 blocks or so underneath the floor. Make it as large as you want, preferably with at least a 16×16 surface, with water sweeping the mobs into a hole in the center.
The simple survival-mode flooded-dungeon farm described here is still useful for gaining a quick and easy way to harvest experience and zombie drops without requiring significant construction or materials.
Instead, they fall through the trapdoors. Once converted to drowned, the player can manually kill them for their loot and experience. This gets into more exotic farms. In Bedrock Edition this farm also produces nautilus shells dropped by drowned. It requires your involvement to harvest items from the drowned. The most efficient way to start the tower over the ocean is to row a boat out to a deep spot with kelp growing near the water surface, allowing you to build from the top of the kelp without needing to build your tower all the way from the ocean floor, and without needing to swim.
A tower to climb, from which to build structures at high altitudes, A drop platform; a small water platform some distance (like 20 blocks) above the killing platform to funnel drowned to fall into the drop shaft and onto the killing platform, A spawning platform at least 24 blocks above the killing platform, You need cobblestone blocks not only for building, but for making stone pickaxes to harvest cobblestone from the farm, and to make stone stairs for getting around the top of the farm, as well as stone slabs to prevent mobs from spawning on exposed horizontal surfaces, a landing block onto which the drowned fall; if this is a hopper, it feeds into the chest. It isn't automatic, however.
Close off any holes in the walls other than the entrance way you intend to use to get in and out of the room. Drowned can drift while falling, so an open drop with no walls might prevent the drowned from falling onto the killing platform at the bottom. The channel should be directly below the floor block previously measured in the dungeon above.
The basic flooded-dungeon drowned farm described in this tutorial is quick and simple to construct in survival mode. One way to speed things up is to find a turtle egg. Transporting a villager to an undersea room in survival mode is a complex undertaking that requires much forethought, preparation, implementation time, and risk.
Allow the zombies to spread out as they drown by extending the trap to multiple blocks. Building over deep ocean far from land allows for somewhat lower altitude. Upon locating a dungeon and breaking into it: Take note of the coordinate location of the center block along the wall with your opening.
Unlike an XP farm that generally requires a long falling distance from the dungeon to bring the mobs to near death, no deep excavation is required for a drowned farm. One needs at least 6 blocks of space (including the glass) under the water for the light level to be sufficiently low on the platform to let drowned spawn during the daytime. Fish also spawn in this farm and mostly swim upstream avoiding the fall, but once in a while they fall through and die.
An underwater farm is another way to farm tridents. The zombies are funneled into an underwater chamber where they drown. The room still produces more than enough zombies without these expansions, however. In Bedrock Edition, this farm does produce nautilus shells but not tridents (zombies converted to drowned no longer drop tridents as of Bedrock Edition 1.16.0).
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